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Receiving Events

A sociable app is actually an event-driven server behind the scene. It receives events from external platforms and makes reactions to the users.

In Sociably, you can listen to all the events in a single app.onEvent() entry.

const app = Sociably.createApp({/*...*/});

app
.onEvent(context => {
console.log(
`${context.event.type} from ${context.platform}`
);
})
.start();

Event Context Object

Events from every platform implement the event context interface. It's a plain object with the following properties:

  • platform: string, the platform name.

  • event: object, represent the happened event. More info is available depending on the event type. Check the event mixins.

    • platform: string, platform of the event.

    • category: string, rough classifications of the events. Here are some common categories:

      • 'message': a message sent by the user.
      • 'postback': the user interacts with an UI defined by the app (like a button).
      • 'action': a non-message action triggered by an user.
      • 'system': an event from the platform, no user activity is involved.
    • type: string, the accurate event type.

    • payload: object, the raw event data from the platform.

    • channel: object, the location where the event happened. Check the details here.

      • platform: string, platform of the channel.
      • uid: string, unique id of the channel.
  • user: null | object, the user who triggered the event.
    • platform: string, platform of the user.
    • uid: string, unique id of the user.
  • metadata: object, the transmission metadata of the event. More info is available depending on the implementation.

    • source: string, the source type of the event, typically 'webhook'.
  • bot: null | object, the Bot instance for making reactions. Check Rendering Messages Doc for more details.

    • platform: string, platform of the bot.
    • render(channel, message): function, send messages to a channel.
      • channel: object, the channel object.
      • message: string|element, the messages to be sent.
  • reply(message): function, a sugar to reply messages to the current channel. It works the same as bot.render(event.channel, messages).

    • message: string|element, the messages to be replied.

The Channel

Channel is a special abstraction that refers to the location where events happen. It could be a chat thread, a WebSocket connection or any place depending on the platform.

channel.uid is the identifier string of the channel. It's unique across all the platforms, so you can use it as the key to store data like the chat state.

Many services require the channel to work. The most common one is sending reactions back, like bot.render(event.channel, <Hello />).

Identify Event

You can identify the received event type by the platform, category and type keys. For example, this reply a mirrored text when a text message is met:

app.onEvent(async ({ event, reply }) => {
if (event.category === 'message' && event.type === 'text') {
await reply(event.text.toUpperCase() + '!!!');
}
});

Event Mixins

context.event also contains some details about each type of event. Like in the example above, we get event.text from the events with 'message' category and 'text' type.

Here are the common event mixins:

Text Message Event
  • category: 'message'
  • type: 'text'
  • text: string, the message text.
Media Message Event
  • category: 'message'
  • type: 'image' | 'video' | 'audio' | 'file'
  • url: undefined | string, URL of the media if available.
Location Message Event
  • category: 'message'
  • type: 'location'
  • latitude: number, the latitude.
  • longitude: number, the longitude.
Postback Event
  • category: 'postback'
  • type: 'postback'
  • data: undefined | string, the postback data.

These common mixins are implemented by all the platforms. You can use them to build platform-agnostic features as the example above.

Each platform also has its own event mixins, check API references for the details. Also we recommend using TypeScript to have types support the events while developing.

Serving for Multiple Platforms

Serving on multiple platforms is important on social media. You can handle events from different platforms in two strategies:

  1. Use common event mixins to make platform-agnostic reaction, like:
app.onEvent(async ({ event, reply }) => {
if (event.category === 'message' && event.type === 'text') {
// handle text messages
await reply(`Hello ${event.text}`);
} else if (event.category === 'message' && event.type === 'image') {
// handle image messages
await downloadImage(event.url);
}
});
  1. Check context.platform to make different reaction by platform, like:
app.onEvent(async ({ platform, reply }) => {
if (platform === 'messenger') {
// handle events from Messenger
await reply('Hello Messenger!');
} else {
// handle events from Telegram
await reply('Hello Telegram!');
}
})

Get Raw HTTP Request

In most cases, events from platforms are transmitted through HTTP requests. Check metadata.request if you need details like the HTTP headers.

For example, context.metadata of a webhook event might look like:

{
source: 'webhook',
request: {
method: 'POST',
url: 'https://sociably.io/webhook/messenger',
headers: {/*...*/},
body: '{"some":"json"}'
}
}

Handle Exepetions

An unhandled error from the app exits the process in newer Node.js versions, so make sure you subscribe to them with app.onError(handler) all the time.

app.onError(err => {
console.error(err);
});

Note that the HTTP 4xx on the webhook, like Bad Request or Unauthorized, are not treated as errors. These invalid requests are not popped to either the onEvent or onError method.